Shootup.io

Shootup.io

Shootup.io is a zombie shooter game.

You find yourself stranded in a mysterious town. Bad luck, it's infected with zombies. There's only one solution for you... SHOOT'EM ALL!

Build a base or squash the zombies with your vehicle.
Team up with your friends or fight the other survivors
Unlock bonus, ammunition, turrets, landmines...

What's your high score gonna be?

You can team up with your friends by sharing the link on the button "Team with your friends".

Game Rules for Shootup.io

If you shoot or enter in a car, zombies will hear you and will chase you
Find items on the ground or by destroying houses
Each 100 zombies killed, you can unlock an upgrade or a new building
If your car is stuck, remember to drift (Shift)

COMMANDS

Movement: W, A, S, D or Arrow keys
Shoot: Left click
Place a building: Right click / B
Interact: SPACE
Run / Drift in car: Shift
Change weapon: Number / Click on it/ Mouse Wheel
Change building: Click on it

What is the classification of this game in the gaming world?

The title fits into the .IO category.

Does this game rely on any particular development library or framework?

Javascript was used as the game development platform or tool.

Which team contributed to developing this game?

The game was published by LapaMauve.

What categories are used to tag this game?

The tags helping identify the genre or type of this game are: car, multiplayer, survival, vehicle, zombie.

Is the game designed for mobile platforms?

Yes, you can play Shootup.io on a mobile browser.

Which gender is this game most likely designed for?

The game is more appropriate for Male & Female.

What age range is this game appropriate for?

The intended age segment for this game is Young Adults.

Does the game involve any bloody scenes?

Yes, there is mention or depiction of blood in Shootup.io.

Is there any element of cruelty present in the gameplay?

Yes, there is harm or cruelty in Shootup.io.

Would this game be suitable for kids?

No, Shootup.io cannot be played by kids without issues.
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